There's the beginnings of a pretty decent game here. All you have to add is a "restart" button when you die so the user can keep playing without reloading the page!
There's the beginnings of a pretty decent game here. All you have to add is a "restart" button when you die so the user can keep playing without reloading the page!
press to flag. i will add this in v33
This game is as seductively addicting as it is challenging in it's own way. What I like about it is that merging and selling represent a constant pull of directions. Do you merge your t owers or do you sell them?
It took me a good while to develop a sound strategy (Sell lots, save a bunch of mushrooms and flowers) but the fact that the game forced me to actually have a good think about how to play it is a huge plus in my book. More of this, please. I'd love to play a bigger and more complex version of this with branching levels, permanent upgrades, etc.
But then again, maybe it wouldn't be the same game then.
The game shows a lot of potential, but the execution comes off as more frustrating than rewarding, let me explain:
The idea to roll the frog instead of more conventional movement controls is not a bad idea, but the issues crop up when there's any obstacle that needs to be swung over or passed. Building momentum and swinging are very hard, at least for me having played the game for a solid 30 minutes or so.
Any time I try to "swing" like I'd expect to I lose all momentum, confused over how I'm supposed to maintain speed. Rolling the frog while attached closes the distance, the thing you did just before to build up speed. It ends up confusing and frustrating in a way that doesn't fit at least my intuitive sense of how the character would control. Likewise climbing a ledge from below is such a frustrating task that I simply stopped playing after seeing another ledge that needed traversing.
My last point of feedback is that it would be nice to let me just hold down LMB to release the tongue and let go to retract it.
**Edit**
Updated my score as, once I was told I was supposed to kind of bounce/bungy across the levels instead of swinging, the game became much more enjoyable.
Swinging is pretty hard as that is momentum based but if you roll while attached you can yoyo up and down so you can roll up the sides of obstacles and walls.
We will take your suggestions into consideration for future games, thanks for the feedback :)
You're on to something great here! The level design is clever and pragmatic while still increasingly challenging, and you don't shy away from teaching the player lessons by throwing in some curveballs!
My only feedback is that the presentation could do with more animation and life! The cable is very dynamic but the rest of the animations, including the protagonist, are very limited. I could totally see buying this on steam with some polish.
Thank you so much for the feedback <3 it's really motivating. Glad you enjoyed the game!
I can honestly say I played it through! It's short but all the classic tropes of locked doors and keys are there.
My feedback?
1. A little more subtle music, or at least the ability to mute the audio.
2. There are 2 kinds of keys that I could gather? Something to tell them apart would help, like separate colours.
3. Keep it up :)
i will try my best!
Good graphics, concept, music and execution. What else can you ask for but more?
Joined on 11/16/21